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Question by ik109 · Nov 11, 2021 at 09:43 AM · textureterrainvroculusgrass

my terrain details are rendering black when not having a back geometry in VR

Hello, I've a problem and I'm begging for help. I'm actually working on a VR project using Oculus Quest 2. I've some "detail mesh" and "grass texture" in my terrain. alt text

When I'm working on it or in playmode they look fine, but when I do the build and launch de app on the Oculus, those details are doing something strange. They renderice well when they've a background, when they have a geometry behind, but when they hit the horizont, when the background is the skybox, they look black, like the alpha is the one that renderices. Here a example: alt text

The grass on the picture it's direclty a grass texture so it has not material, it's just the sprite, but I've the same problem with the others (detail meshes), sooo I don't think it's something about the material.

Thank you for reading me and I hope we can find a way to solve this!

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avatar image ik109 · Nov 15, 2021 at 12:34 PM 0
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Someone knows something? Maybe could be some terrain settings? alt text

d7b20961fdc44837eea9e1aec5b89d39.png (49.8 kB)

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Answer by HardwareHaquer · Apr 15 at 02:55 PM

Did you ever figure this out? Having the same issue!

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Answer by maross334 · Apr 16 at 04:13 AM

Are you using the OVR manager on your player controller?

also check these: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ https://developer.oculus.com/documentation/unity/unity-best-practices-intro/

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