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Vertices

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All Questions

  • Unanswered Questions
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jubahhh edited

Get an specific vertices of a mesh

6 days ago mesh·vertices·triangles

2 Replies

0 Votes

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angelonit edited

How can i get current state(position) of vertices of animated mesh(SkinnedMeshRenderer)?

May 8, '22 mesh·vertices·skinned

4 Replies

0 Votes

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Tharzzat answered

Overlap Rect is always false

May 6, '22 script.·vertices·rect

1 Reply

0 Votes

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biebelbrott published

procedural mesh grid alignment using chunks

May 4, '22 array·vertices·procedural mesh·edges

0 Replies

0 Votes

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Lorandius published

How do I get the color of a certain mesh vertex?

May 2, '22 color·vertices·triangles·geometry

0 Replies

0 Votes

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Tharzzat answered

Find closest point in triangle to point?

Apr 30, '22 script.·vector3·plane·vertices·triangles

1 Reply

1 Votes

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FM-Productions answered

Find world position of a vertice on a skinned mesh renderer

Apr 2, '22 vertices·location·skinned mesh renderer

1 Reply

1 Votes

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Nexade asked

Procedurally generated mesh acting weird.

Apr 1, '22 c#·mesh·3d·vertices

0 Replies

0 Votes

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sewy commented

Vertex compression - position snaps vertices

Apr 1, '22 error·build·vertices·batching·compression

0 Replies

0 Votes

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Nexade asked

Procedurally generated mesh acting weird.

Apr 1, '22 c#·mesh·3d·vertices

0 Replies

0 Votes

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lAntonin answered

Update mesh collider after changing vertices at run time

Mar 26, '22 update·runtime·change·vertices·mesh collider

1 Reply

0 Votes

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adnan0819 commented

Finding Viewport Coordinates of Vertices of Meshes that are in View

Mar 20, '22 mesh·vertices·viewport·worldtoscreenpoint

1 Reply

0 Votes

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timka20101 asked

Mesh generation triangles issue

Mar 20, '22 in Help Room

0 Replies

0 Votes

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mzeman2203 asked

Get the closest vertices in a specific area

Mar 17, '22 vertices

0 Replies

0 Votes

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Multiainen commented

Can you apply smoothing to split vertices on a generated mesh?

Mar 1, '22 mesh·vertices·triangles·smoothing·splitting

1 Reply

0 Votes

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Barere edited

How to find smallest length between hit point and vertices Closed

Feb 17, '22 raycast·mesh·vertices·deformation

1 Reply

0 Votes

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BastianUrbach answered

Moving certain vertices to a position

Feb 13, '22 c#·vertices

1 Reply

0 Votes

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Martin_Th published

Mirror vertices procedurally

Feb 3, '22 mesh·procedural·vertices·mirror·meshfilter

2 Replies

2 Votes

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Laiken commented

different vertices count same fbx ! how is this possible?

Dec 30, '21 unity5·vertices·fbximporter

0 Replies

0 Votes

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Leon-VB answered

Unity creates a cube like collider when selecting "convex" for a complete different looking mesh created with MeshFilter. How can I fix this?

Dec 16, '21 vertices·meshes·mesh collider·mesh renderer·convex

1 Reply

0 Votes

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erroreros asked

Mesh triangles are not showing up in editor

Dec 4, '21 in Help Room

0 Replies

0 Votes

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inpeckable891 answered

Vertex count 10 times higher in Unity

Nov 6, '21 vertices·vertex·polygon·polygon-count

5 Replies

0 Votes

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kato_unity45 published

Is anyone able to query vertex counts from ProfilerDriver.GetFormattedStatisticsValue ?

Nov 3, '21 vertices·cpu·profiling

0 Replies

0 Votes

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ejjht asked

How can I create a plane at any given vertex position?

Oct 31, '21 in Help Room

0 Replies

0 Votes

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ThomasAqtl answered

Change specific mesh's triangle color through shader

Sep 27, '21 shader·vertices·triangles

2 Replies

1 Votes

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timebenter edited

Getting the world position of mesh vertices?

Sep 26, '21 mesh·position·vertices·meshfilter·worldpos

2 Replies

2 Votes

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SwampLizard edited

Which corners of a boundary box are which?

Sep 14, '21 in Help Room

1 Reply

0 Votes

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BerlinBerlin commented

My performance is a lot better than expected.

Sep 14, '21 vertices·performance optimization·3d models·tris

1 Reply

0 Votes

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brunost6353642 published

How can I calculate the normals of the edges of a 2D plane?

Aug 28, '21 2d·mesh·vertices·normals·edges

0 Replies

0 Votes

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coakleyonenow commented

Why is my mesh peeling off when I try to deform it during runtime?

Aug 22, '21 mesh·vertices·normals·triangles·deformation

1 Reply

0 Votes

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Related Topics

mesh triangles vertex c# meshfilter normals procedural shader procedural mesh terrain meshes array uvs uv color meshcollider generation raycast animation 3d vector3 blender rendering optimization cube


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