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Question by arthmoeros · May 09, 2015 at 06:10 PM · shaderrenderingshadowfadestandard

Shadows don't render on materials with rendering mode set to "fade" or "transparent"

(Taken from forums where there is no answer: http://forum.unity3d.com/threads/shadows-dont-render-on-materials-with-rendering-mode-set-to-fade-or-transparent.308451/ , As I have the same issue... even when Receive Shadow Flag is TRUE)

I'm not sure how to approach this problem.

If I set the render mode of a transparent texture to "fade", it no longer receives shadows, but the material looks very nice, with smooth, clean edges.

alt text

If I set it to "cutout", it will receive shadows, but the edges are sharp and ugly.

alt text

How do I go about getting both clean edges and shadows?

Thanks

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Answer by devilishgames · Apr 08 at 08:09 AM

someone made a shader that works great

https://forum.unity3d.com/threads/is-there-a-way-to-get-the-standard-fade-transparent-shader-to-recieve-shadows.479296/#post-3121868

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