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Question by Dragoon-scales · Apr 25, 2021 at 08:01 PM · lightmapshadowuvbakingsnap

Unity snaps : shadow leaks when baking lights

I am trying to generate a lightmap in a scene where I use the unity snaps sci-fi industrial asset (I follow the brackeys tutorial on Snaps : https://www.youtube.com/watch?v=b4oqOdBCy3c) When my lights are in realtime mode, everything works fine but of course my fps are low. So I am trying to bake the lights, but I have these weird shadows between each tile :


alt text


I saw somewhere that it has to do with UV overlap and in order to solve this I need to probuilderize every object and then generate the light UV with unity but it didn't change anything. Here is the "baked lightmap" view :


alt text

baked-lightmap.png (239.1 kB)
lightmap-issue-min.png (230.0 kB)
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Answer by Dragoon-scales · Apr 26, 2021 at 10:39 AM

Okay, changing the lightmap resolution solved this issue (from 2 for debug to 40).

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