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Question by MrPanda05 · May 21 at 08:46 PM · addforce

Addforce so that it will go to crosshair

I can't figure out how to properly add force so that the bullet will go to the cursor.

 public class Shoot : MonoBehaviour
 {
     [Header("Bullet prefab")]
     public Rigidbody2D Bullet;
     public float power;
     public Transform ts;
 
     private Rigidbody2D newBullet;
 
     public GameObject cross;
     public GameObject spawner;
     private Vector3 crossHair;
 
     void CreateBullet(Vector3 dire)
     {
         if (Input.GetMouseButtonDown(0))
         {
             newBullet = Instantiate(Bullet, ts.position, Quaternion.identity) as Rigidbody2D;
             newBullet.AddForce(dire * power, ForceMode2D.Impulse);//Problem here
             
         }
     }
     //fix these not working as intended
     //Almost the solution
 
     private void Update()
     {
         crossHair = new Vector3(cross.transform.position.x, cross.transform.position.y, 0);
         Ray ray = Camera.main.ScreenPointToRay(crossHair);
         Vector3 direction = (ray.GetPoint(100000.0f) - spawner.transform.position).normalized;
         CreateBullet(direction);
     }
 }
 

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