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Question by AYMEN2133 · Feb 28 at 01:10 AM · addforcedragtranslatemove an objectmovinggameobject

how should i move a vehicle correctly in unity,what kind of rigidbody physics should i add to move a vehicle ??

hello I'm new to unity and i stuck for hours searching for a method to move a vehicle but every method has cons because when I use addforce method it does an annoying drifting effect . i tried to rid of it with drag but it is impossible to control especially with changing speed (it make the object ignore gravity). i tried change velocity and rigidbody.movePosition() but they override gravity and of course the translate method doesn't detect colliders . so is there any way to have this vehicle move respecting gravity with no drifting affect ?? thank you

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Answer by yonatanab1 · Feb 28 at 09:17 AM

without rigidbodys.

unless your vehicle is a cube, i don't think rigidbodys match here at all.

the best way to do this (in my opinion) would to use a character controller and overall controller.move() or controller.translate();

also writing the gravity of the vehicle yourself would work. (per frame: transform.position -= gravity * time.deltaTime;)

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avatar image AYMEN2133 · Feb 28 at 01:35 PM 0
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yeah this is a good idea ,i'll try it , thank you

avatar image AYMEN2133 · Mar 01 at 12:56 PM 0
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just one little question, can i add rigidbody with character controller ? so the object can be rotated and facing the right angle when climbing an uneven ground .

avatar image yonatanab1 AYMEN2133 · Mar 01 at 04:58 PM 0
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you can also do that without rigidbodys.

to your question: yes. just not recommended. but if its better than go for it.

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