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Question by roleplayg · Apr 16 at 09:56 AM · localization

Localization doesn't work in build

I am using Unity 2019.3.13.f1 version.

I have configured localization table and keys. It worked on editor but localization doesnt work when i build.

I have tried build --> new build --> Default build script method. But i have a problem with this.

LoadPath for group Localization-Locales is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not. These paths must both use the dynamic-lookup, or both not use it. BuildPath: '[UnityEditor.EditorUserBuildSettings.activeBuildTarget]' LoadPath: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]' UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

How can i fix this. Adressable version : 1.3.8 Localization version : 0.5.0

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Answer by roleplayg · Apr 16 at 09:58 AM

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avatar image karl_jones ♦♦ · Apr 16 at 10:03 AM 0
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Can you upgrade to the latest version of localization? 1.2.1?

avatar image roleplayg karl_jones ♦♦ · Apr 16 at 10:08 AM 0
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I see 1.1.0 as latest version in package manager

avatar image karl_jones ♦♦ roleplayg · Apr 16 at 10:11 AM 1
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1.2.1 is the latest but won't show up on older versions. Edit the manifest.json file in the project packages folder so it says 1.2.1. then if it's still not working try running the addressables analyzers which is in the tools menu of the addressables window

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