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Question by Unity_GEAR · Jun 03 at 10:17 PM · collisiongameobjectrenderingshadersrenderer

Trouble with having object appear when an something is hovering over it and disapear if something Isn't

Hey, I'm sort of new to programming and having a hard time trying to make it so the render of the object disappears when something Isn't hovering over it, but if something is the object is rendered. Here is my code if anyone could help!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy_Visable : MonoBehaviour
 {
     [SerializeField]
     public GameObject Enemy;
 
     void Start()
     {
         Enemy.GetComponent<Renderer>().enabled = false;
     }
 
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag("Sphere"))
         {
             Enemy.GetComponent<Renderer>().enabled = true;
         }
     }
 
     void OnTriggerExit(Collider other)
     {
         if (other.CompareTag("Sphere"))
         {
             Enemy.GetComponent<Renderer>().enabled = false;
         }
     }
 }
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