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Question by Kirbsssys · May 16 at 10:34 PM · collisionoverlapsphere

How do I get the layer of an object

Im trying to find the layer of a gameobject through a collision with Physics.OverlapSphere, how would I do that?

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avatar image TheIrishKraken · May 16 at 11:08 PM 0
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That function takes a layermask as a parameter so just add the layermask you want to detect into the function.

Physics.OverlapSphere(position, radius, layermask)

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Answer by Hawaii_Dev · May 17 at 08:32 AM

resultCollider.gameObject.layer will return the layer your physics.overlapsphere returns. Remember that Physics.OverlapSphere returns an array so you need to map over that array and find the correct gameobject.

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