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Question by SpyderManToo · Jan 19, 2021 at 11:31 PM · cameraplayeroffsetcrouchcrouching

Camera offset when crouching

Im trying to make my character crouch when i press left shift.

Heres the code for the player movement

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     [SerializeField] GameObject cameraHolder;
     [SerializeField] GameObject crouchGFX;
     [SerializeField] GameObject playerGFX;
 
     [SerializeField] float jumpForce, mouseSensitivity, smoothTime;
 
     float walkSpeed;
     const float startWalkSpeed = 5;
     float verticalLookRotation;
 
     bool grounded;
     bool canJump;
 
     Vector3 smoothMoveVelocity;
     Vector3 moveAmount;
 
 
     Rigidbody rb;
 
     void Awake()
     {
     walkSpeed = startWalkSpeed;
 
     Cursor.lockState = CursorLockMode.Locked;
         Cursor.visible = false;
 
     canJump = true;
 
     rb = GetComponent<Rigidbody>();
 
     }
 
     void Update()
     {
     Move();
        Jump();
     Look();
     Crouch();
     }
 
     void Move()
     {
     Vector3 moveDir = new Vector3(Input.GetAxisRaw("Horizontal"), 0, Input.GetAxisRaw("Vertical")).normalized;
 
     moveAmount = Vector3.SmoothDamp(moveAmount, moveDir * walkSpeed, ref smoothMoveVelocity, smoothTime);
     }
 
     void Jump()
     {
     if(Input.GetKeyDown(KeyCode.Space) && grounded && canJump)
     {
         rb.AddForce(transform.up * jumpForce);
     }
     }
 
     void Look()
     {
     transform.Rotate(Vector3.up * Input.GetAxisRaw("Mouse X") * mouseSensitivity);
 
     verticalLookRotation += Input.GetAxisRaw("Mouse Y") * mouseSensitivity;
     verticalLookRotation = Mathf.Clamp(verticalLookRotation, -90f, 90f);
 
     cameraHolder.transform.localEulerAngles = Vector3.left * verticalLookRotation;
     }
 
     void Crouch()
     {
     if(Input.GetKey(KeyCode.LeftShift))
     {
         playerGFX.SetActive(false);
         crouchGFX.SetActive(true);
         canJump = false;
         walkSpeed = startWalkSpeed/2;
     }
     else
     {
         playerGFX.SetActive(true);
         crouchGFX.SetActive(false);
         canJump = true;
         walkSpeed = startWalkSpeed;
     }
     }
 
     void FixedUpdate()
     {
     rb.MovePosition(rb.position + transform.TransformDirection(moveAmount) * Time.fixedDeltaTime);
     }
 
     public void SetGroundedState(bool _grounded)
     {
     grounded = _grounded;
     }
 }

i cant seem to figure out how to get my camera to move along with the crouching and how to make it smooth

my regular character model is a capsule with scale 1, 1, 1 my crouched character model is a capsule with scale 1, 0.8, 1 with its y pos at -0.2 off the reuglar character model

how do i do this?

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