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Question by BlueMoonAS · Nov 22, 2021 at 04:50 PM · pausetimescalepause menu

Set Timescale to 0 for game, except for pause menu

Hi!

The past few day's I've been working on a pause menu for my game. It's just a prefab that sits in the hierarchy, and gets enabled when a player presses esc (and when it made sure you're not in any other kind of menu). That's all working great, no questions there.

However, i'd like to make the Timescale of the game go 0. This also disabled all animations in my pause menu. Is there a way to have my pause menu on regular timescale, and the rest of the game at 0? Or is there any other way I could achieve this?

Hope someone can help me!

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Answer by raxashafique · Nov 23, 2021 at 10:18 PM

In your Animator component look for Update Mode option and select Unscaled Time. Like this : alt text

Also a quick YouTube video: https://www.youtube.com/watch?v=82MgDp8b_ms


screenshot-2021-11-24-at-31740-am.png (94.4 kB)
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avatar image BlueMoonAS · Nov 23, 2021 at 10:39 PM 0
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Didn't know about this, works like a charm! Thanks so much!

avatar image raxashafique BlueMoonAS · Nov 24, 2021 at 02:02 AM 0
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Em glad it helped! :)

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Answer by Lenny991 · Nov 22, 2021 at 05:01 PM

You can adjust the Time.timeScale which should do all that.

here is a little tutorial made by brackeys with more details on that

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avatar image BlueMoonAS · Nov 23, 2021 at 09:17 AM 0
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Yeah i get that, however this freezes the timescale of the entire game. I'm playing animations in my pause menu, so these freeze aswell. Therefore, is there a way to freeze the game, but have the pause menu play?

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