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Question by xEgo_ · Jul 14, 2021 at 09:11 PM · animationbuttonpause

Prevent animation from starting the first time

Hey, I have a character who attacks when left-clicking. I figured out how to prevent him attacking when there is a dialogue going on but at the last continue click the animation starts. I have no idea how to prevent this: https://youtu.be/Opv3xSahBKM I don't want him to attack immediately after the conversation is finished. Only when the conversation is completely finished, should he be able to attack. I'm new to game development and english isn't my first language, so I'm sorry,

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avatar image rage_co · Jul 15, 2021 at 02:29 AM 0
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How do you trigger the attack...putting some simple if() on it to check whether a conversation has finished should do just fine

avatar image logicandchaos · Jul 15, 2021 at 01:07 PM 0
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can you show your code?

avatar image xEgo_ logicandchaos · Jul 15, 2021 at 04:13 PM 0
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 public class PlayerCombat : MonoBehaviour
 {
     public Animator animator;
   
    
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             Attack();
         }
     }
 
 
     void Attack()
     {
         animator.SetTrigger("Attack");
     }
 
 }
avatar image rage_co xEgo_ · Jul 15, 2021 at 04:35 PM 0
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you are not checking if the dialogue is currently playing...you need a reference to your dialogue script....and then an if() statement to check if it's currently displaying any dialogues.....if it's not..that's only when you want to call the Attack() Method

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