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Question by zaidan1193 · May 02 at 07:27 PM · cameramovementquaternioncamera-movementcamera rotate

how do you sway the camera based on sharp turns

So I'm trying to add more feedback into my game at the moment, and something I'm trying to add at the moment is trying to tilt the camera when the player does sharp turns as his sprinting. This is my camera movement code:

     yRotation += mouseX * sensX; //X Rotation
     xRotation += mouseY * sensY; //Y Rotation
     Vector3 camVelocity = Vector3.zero; //Some Useless stuff

     xRotation = Mathf.Clamp(xRotation,-cameraClampValues, cameraClampValues); //Camera Clamping Values

     cameraHolder.transform.localRotation = Quaternion.Euler(-xRotation, yRotation, 0); //Rotation 
     orientation.transform.rotation = Quaternion.Euler(0f, yRotation, 0f); //Orientation Rotation
     
     cameraHolder.transform.position = orientation.transform.position ; //Fixes Jittering Bug & Adds Y-Offset

Now, I'm trying to add a value for the z rotation of the camera holder, and that value is the one that will be based on how fast I've done those sharp turns. I'm unsure on how to calculate it though, does anyone have any idea? Thanks anyway and have a great day!

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