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This question was closed Jun 06 at 08:29 PM by andrew-lukasik for the following reason:

The question is answered, right answer was accepted

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Question by KeksKuchen15 · Feb 16, 2021 at 09:58 PM · 2dscripting problem2d game2d-platformer2d-gameplay

My character won't stop crouching, they dont stop crouchin


My character won't stop crouching


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovment : MonoBehaviour {
 
     public CharacterController2D controller;
 
     public float runSpeed = 40f;
 
     float horizontalMove = 0f;
     bool jump = false;
     bool crouch = false;
     
 
     // Update is called once per frame
     void Update()
     {
         horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
 
         if (Input.GetButtonDown("Jump"))
       {
            jump = true;
       }
         if (Input.GetButtonDown("Crouch"))
         {
             crouch = true;
         } else if (Input.GetButtonUp("Crouch")) 
         {
             crouch = false; 
         }
 
       
     }
     void FixedUpdate ()
     {
         // Move Character
         controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
         jump = false;
     }
     
 }


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avatar image WolfM1nd · Feb 17, 2021 at 02:17 PM 0
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Sorry, I forgot mentioning that. To use GetKeyDown, you need a keycode (most probably). For example, if you want to press space to crouch write: Input.GetKeyDown(Keycode.Space) or for A Input.GetKeyDown(Keycode.A)

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Answer by KeksKuchen15 · Feb 17, 2021 at 03:45 PM

I found my own mistake I have forgotten to add and select the layer for the player and the ground because of that the ground detection hasn't work right.

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Answer by WolfM1nd · Feb 17, 2021 at 08:02 AM

I think you should change GetButtonDown to GetKeyDown. I hope it works.

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avatar image KeksKuchen15 · Feb 17, 2021 at 09:01 AM 0
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Sadly it doesn't work. Because the GetKeyDown skipping the axes definitions in the Input manager. Then the following Error comes: ArgumentException: Input Key named: Crouch is unknown UnityEngine.Input.GetKeyUp (System.String name) (at :0) PlayerMovment.Update () (at Assets/PlayerMovment.cs:28) Because of the fact that the GetKeyDown skipping the axes definitions

avatar image WolfM1nd KeksKuchen15 · Feb 17, 2021 at 02:16 PM 0
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Sorry, I forgot mentioning that. To use GetKeyDown, you need a keycode (most probably). For example, if you want to press space to crouch write: Input.GetKeyDown(Keycode.Space) or for A Input.GetKeyDown(Keycode.A)

avatar image WolfM1nd WolfM1nd · Feb 17, 2021 at 02:17 PM 0
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I don't know if you can see the submessages, so I will also share this as another message.

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avatar image Rover_KK KeksKuchen15 · 6 days ago 0
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Hey Guys I think your Using The brackeys Tutorial you know he said to download the code In that code in Line 67 There will be line

if (!crouch)

If its like this remove The " ! "

the result should be like

if (crouch)

This should do it my friend

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