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  • Unanswered Questions
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EternalSouls answered

Unity Addressables LoadAssetAsync is too slow

May 20, '22 in Help Room

1 Reply

0 Votes

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Eimhin answered

Packing multiple UInts into Mesh Data (UVs) with Shader Graph?

Apr 10, '22 shaders·graphics·packing

1 Reply

1 Votes

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Namey5 answered

Reading texture from texture atlas by name or path

Jun 11, '21 texture2d·texture atlas·packing

1 Reply

0 Votes

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MrZebbi answered

Will the Sprite Packer ignore 'Max Size' set in a Sprites' import settings?

Nov 8, '19 in Help Room

1 Reply

0 Votes

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Khw5792 answered

Adding sprites to "Objects for Packing" list in a SpriteAtlas through code?

Aug 24, '18 sprite·atlas·sprite packer·packing

1 Reply

1 Votes

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JonPQ asked

Does Unity's Texture packer work in Tight packing and rotation mode, on Unity 5.6

Aug 3, '18 rotation·sprites·spritesheet·packing

0 Replies

0 Votes

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Gillissie answered

Unity 5.1.1f1 hangs on repacking sprite atlases

Jan 17, '18 unity 5·atlas·sprite packer·not responding·packing

2 Replies

1 Votes

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msfredb7 commented

Sprite packing does not reduce draw calls like expected

Sep 17, '17 2d·optimization·drawcalls·packing

1 Reply

0 Votes

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Zanrok asked

Does Unity compress sprites twice if they are packed?

Jul 27, '17 in Help Room

0 Replies

0 Votes

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LilGames asked

How to replace sprite assets with a sheet made with TexturePacker?

May 9, '17 in Help Room

0 Replies

0 Votes

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Tralfazy published

How to pack a sprite with transparent areas

Jan 25, '17 unity 5·sprite·ui image·atlas·packing

2 Replies

1 Votes

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ercion published

Performance and size of NPOT texture in POT atlas?

Nov 11, '16 android·optimization·textures·atlas·packing

0 Replies

0 Votes

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OttoClausen asked

Help trying to understand batching

Jul 29, '16 in Help Room

0 Replies

1 Votes

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JamM2211 published

I got the "CommandInvokationFailure: Failed to re-package resources." error and I don't know how to fix.

Apr 25, '16 error build·error-building-player·packing

0 Replies

0 Votes

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javad_atrd edited

how to use packs?

Apr 12, '16 in Help Room

0 Replies

0 Votes

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alejandro-unity answered

Packed Sprite Atlas in AssetBundle?

Nov 19, '15 in Help Room

1 Reply

1 Votes

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bourriquet published

Textures with Packing Tag exported alone

Nov 19, '15 ios·tag·export·sprite packer·packing

1 Reply

1 Votes

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sethuraj asked

Unity 5.0 Sprite slicing messes up with much vertices.

Sep 29, '15 in Help Room

0 Replies

1 Votes

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AleksLA published

Unity 5.2 Sprite packer too slow

Sep 17, '15 sprites·atlas·packtextures·packing

1 Reply

2 Votes

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bkachmar published

How to set "Packing Tag" to Sprites created at runtime?

Sep 2, '15 ui·dynamic loading·packing

0 Replies

0 Votes

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triff published

Lightmap atlas packing inefficiencies

Jul 8, '15 lightmap·atlas·bakedlighting·density·packing

0 Replies

0 Votes

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Summit_Peak edited

CG shader float3 to float pack/unpack functions

Jan 4, '15 shader·cg·encoding·packing

1 Reply

0 Votes

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zhare answered

Packing Web Build from Folder

Nov 14, '14 c#·build·webplayer·obfuscation·packing

0 Replies

0 Votes

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Mogrinnar asked

Change resolution and format of Sprite Packer Atlas

Nov 14, '14 sprite·atlas·packing

0 Replies

1 Votes

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jjmontes edited

Is texture atlasing useless when you are constantly changing materials?

May 4, '14 batching·drawcalls·atlas·texture-atlas·packing

2 Replies

0 Votes

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0ju published

Does Unity 2D tools generate atlas?

Jan 29, '14 2d·unity 2d·sprites·atlas·packing

1 Reply

0 Votes

Related Topics

atlas sprite sprites sprite packer spritesheet 2d optimization unity 5 lightmap assetbundle drawcalls textures android compression ui pack build rotation dynamic loading error build obfuscation tips packtextures bakedlighting error-building-player


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