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Question by Waqas123 · 2 hours ago · renderinggraphicseffectsuniversal

How to replace a Volume Profile during runtime?

Is it possible to replace a volume profile during gameplay in URP? I know that we can override the values of PP but what I want is to create separate volume profiles and switch between them on specific event during runtime? The question might be awkward but I am newbie. Thank you.

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Answer by MickyX · 1 hour ago

You can reference a profile and a volume as below

 public Volume volume;
 public VolumeProfile profile;

Create a PP profile and save in your assets as a prefab, assign it to profile, assign your gameobject with a PP Volume to volume

You can switch the profile whenever you want with

 volume.profile = profile;

You will also need to reference

 using UnityEngine.Rendering;

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avatar image Waqas123 · 38 minutes ago 0
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Thank you @MickyX

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