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Question by GeriB · May 09 at 11:06 AM · shadergraphics

How do I add fog support to a HDRP hand written shader?

I'm writing a shader for HDRP and I can't manage to get the Material to interact with HDRP Volume Fog.

I've been looking around, trying to reverse engineer Shader Graph and Amplify Shader Editor generated code with no luck.

How do I add fog support to a HDRP hand written shader?

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