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Question by
HardKore Gaming · Mar 18, 2013 at 09:50 PM ·
syntax
error ... not a UnityEngine.Component
var gun : Transform;
var nextPos = -0.2754517;
var nextField = 40.0;
var nextPos2 = -0.4447794;
var dampVelocity = 0.4;
var dampVelocity2 = 0.4;
var dampVelocity3 = 0.4;
function Update () {
var newPos = Mathf.SmoothDamp(gun.transform.localPosition.x, nextPos, dampVelocity, .3);
var newField = Mathf.SmoothDamp(Camera.main.fieldOfView, nextField, dampVelocity2, .3);
var newPos2 = Mathf.SmoothDamp(gun.transform.localPosition.y, nextPos2, dampVelocity3, .3);
gun.transform.localPosition.x = newPos;
gun.transform.localPosition.y = newPos2;
Camera.main.fieldOfView = newField;
if (Input.GetButton("Fire2")) {
//adjust viewpoint and gun position
nextField = 40.0;
nextPos = -0.7604523;
nextPos2 = -0.4838691;
//slow down turning and movement speed
GetComponent("MouseLook").sensitivityX = 2;
camera.main.GetComponent("MouseLook").sensitivityX= 2;
camera.main.GetComponent("MouseLook").sensitivityY = 2;
} else {
//adjust viewpoint and gun position
nextField = 60.0;
nextPos = -0.2754517;
nextPos2 = -0.4447794;
//speed up turning and movement speed
GetComponent("MouseLook").sensitivityX = 6;
camera.main.GetComponent("MouseLook").sensitivityX = 6;
camera.main.GetComponent("MouseLook").sensitivityY = 6;
}
}
Any help is really appreciated.
Comment
Answer by robertbu · Mar 18, 2013 at 10:02 PM
Your problem is with your GetComponent() calls. When you call it with a string like this, Unity does not know the type of the return value. You can cast it, or a better method is to just call it with the type (i.e. no quotes):
GetComponent(MouseLook).sensitivityX = 2;
You are calling GetComponent a bunch of times for the same component. It would be better to call it once and save the return value:
var ml : MouseLook = GetComponent(MouseLook);
ml.sensitivityX = 2;
ml.sensitivityY = 2;
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