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Question by HardKore Gaming · Mar 18, 2013 at 09:50 PM · syntax

error ... not a UnityEngine.Component

 var gun : Transform;
  var nextPos = -0.2754517;
  var nextField = 40.0;
  var nextPos2 = -0.4447794;
  var dampVelocity = 0.4;
  var dampVelocity2 = 0.4;
  var dampVelocity3 = 0.4;
  
  function Update () {
     var newPos = Mathf.SmoothDamp(gun.transform.localPosition.x, nextPos, dampVelocity, .3);
     var newField = Mathf.SmoothDamp(Camera.main.fieldOfView, nextField, dampVelocity2, .3);
     var newPos2 = Mathf.SmoothDamp(gun.transform.localPosition.y, nextPos2, dampVelocity3, .3);
     
     gun.transform.localPosition.x = newPos;
     gun.transform.localPosition.y = newPos2;
     Camera.main.fieldOfView = newField;
     
     if (Input.GetButton("Fire2")) {
         //adjust viewpoint and gun position
         nextField = 40.0;
         nextPos = -0.7604523;
         nextPos2 = -0.4838691;
         
         //slow down turning and movement speed
         GetComponent("MouseLook").sensitivityX = 2;
         camera.main.GetComponent("MouseLook").sensitivityX= 2;
         camera.main.GetComponent("MouseLook").sensitivityY = 2;
     } else {
         //adjust viewpoint and gun position
         nextField = 60.0;
         nextPos = -0.2754517;
         nextPos2 = -0.4447794;
         
         //speed up turning and movement speed
         GetComponent("MouseLook").sensitivityX = 6;
         camera.main.GetComponent("MouseLook").sensitivityX = 6;
         camera.main.GetComponent("MouseLook").sensitivityY = 6;
     }
  }


Any help is really appreciated.

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Answer by robertbu · Mar 18, 2013 at 10:02 PM

Your problem is with your GetComponent() calls. When you call it with a string like this, Unity does not know the type of the return value. You can cast it, or a better method is to just call it with the type (i.e. no quotes):

 GetComponent(MouseLook).sensitivityX = 2;

You are calling GetComponent a bunch of times for the same component. It would be better to call it once and save the return value:

 var ml : MouseLook = GetComponent(MouseLook);
 ml.sensitivityX = 2;
 ml.sensitivityY = 2;
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