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Many 2048x2048 Spritesheets vs A Single 4096x4096 Spritesheet
I'm working on a game that will be using 2D sprite-sheets for NPC animations. I'm having hard time deciding on which one to use: 1 big 4096x4096 sprite-sheet vs 3-or-4 2048x2048 for each character. If I'm to go with the 2048 option I would have to switch sprite-sheets back and forth almost every second for different animation states (and that's for each NPC character on screen). Considering there usually will be more than 1 type of NPC rendering on screen that sounds like a lot of processing power.
There is also the mobile devices aspect. I'm planning to release for mobile devices as well as PC. Online research shows 2048x2048 is the safe spot but the year is 2020 and handheld devices are more powerful than ever. Are we really still limited with 2048x2048 on modern devices?
So which one would perform better on PC and is there even even a choice for mobile devices? if not I will have to reduce sprite resolutions for the mobile version?
Thanks in advance.
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