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Question by Sortest · May 11, 2015 at 06:16 AM · rotationmovementenergydynamicstensor

Rotational energy formula

Need to calculate a kinetic rotational energy of game object (for a physics educational demonstration). As known, kinetic calculation formula is: Energy

The question concern only realization of rotational part: We have rigid body angular velocity (w in formula), inertia tensor (Jc). But also we have quaternion of inertia tensor rotation. So the question: is the code to calculate rotational kinetic energy correct?

 float rigidbodyEnergy(Vector3 linVel, Vector3 angVel, Rigidbody rb) 
 { 
     Quaternion itr = rb.inertiaTensorRotation;
     return Vector3.Dot(angVel,
 itr * Vector3.Scale(rb.inertiaTensor, Quaternion.Inverse(itr) * angVel))/2f
 +linVel.sqrMagnitude*rb.mass/2f;
 }


energy1.jpg (5.1 kB)
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