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Question by PogyManTV · Jul 03, 2015 at 01:54 PM · networkingmanageroverlappingservers

Network servers are overlapping in the multiplayer menu

Hi i have a problem that makes my game look sily in multiplayer menu the probem is that if my game have multiple servers hosted the servers in the multiplayer menu are overlapping[GUI overlapping] i looked to the networkmanager script try to search something on the web with no result :/ so iam turning to the forum trying to get some answer (: here is the code:

 var playerPrefab : GameObject;
 var spawnObject : Transform;
  
 var gameName : String = "level1";
 private var refreshing : boolean = false;
 private var hostData : HostData[];
  
 function OnGUI () {
 
 
 if(!Network.isClient && !Network.isServer) {
     GUI.Box(Rect(Screen.width/3.5f,Screen.height/45 + 60,750,595),"ThugLifeMultiplayer V0.02");
     GUI.Box(Rect(Screen.width/2.55f,Screen.height/3 + 60,450,195),"List of playable servers:");
  
  if (GUI.Button(Rect(Screen.width/2,Screen.height/4.5f,150,45),"Create a Server")) {
         startServer();
         audio.Play();
 }
  
  if (GUI.Button(Rect(Screen.width/2,Screen.height/4 + 30,150,45),"Search for servers")) {
         Debug.Log("Refreshed");
         refreshHostList();
         audio.Play();
 }
         if(hostData) {
  
         for(var i:int = 0; i<hostData.length; i++) {
        
         if(GUI.Button(Rect(Screen.width/2.12f,Screen.height/2.65 + 60,280,25),hostData[i].gameName)) {
                 Network.Connect(hostData[i]);
        
        
         }
        
        
 }
  
 }
  
  
 }
  
  
 }
 
 function OnFailedToConnect(error : NetworkConnectionError){
 Application.LoadLevel(1);
 }
 
 function OnDisconnectedFromServer(info : NetworkDisconnection){
 Application.LoadLevel(1);
 }
 
   
       
 function Update () {
  
         if(refreshing) {
                 if(MasterServer.PollHostList().Length > 0) {           
                 refreshing = false;
                 Debug.Log(MasterServer.PollHostList().Length);
                 hostData = MasterServer.PollHostList();
                
                
                 }
        
        
         }
  
  
  
 }
  
  
 function startServer () {
  
         Network.InitializeServer(32,25001, !Network.HavePublicAddress);
         MasterServer.RegisterHost(gameName, "ThugLifeSERVER Map:JiliensValley", " click to connect");
        
 }
        
        
        
 function OnServerInitialized () {
  
         Debug.Log("server initialized");
         spawnPlayer();
        
        
 }
  
 function OnConnectedToServer () {
  
         spawnPlayer();
         
  
  
 }
  
 function spawnPlayer () {
  
         Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0);
  
 }
  
 function OnMasterServerEvent(mse:MasterServerEvent) {
  
         if(mse == MasterServerEvent.RegistrationSucceeded) {
         Debug.Log("Server Registered");
        
         }
        
 }
        
        
 function refreshHostList () {
  
         MasterServer.RequestHostList(gameName);
         refreshing = true;
  
        
        
 }
 
 function OnPlayerDisconnected (player : NetworkPlayer)
 {
     Debug.Log("Server destroying player");
     Network.RemoveRPCs(player, 0);
     Network.DestroyPlayerObjects(player);
 }

And it looks lie this:

alt text

And here is what iam want it to look like :

alt text

problem.jpg (44.8 kB)
servers.jpg (56.6 kB)
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