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Question by GroundstompStudios · May 24, 2019 at 03:46 PM · c#c# tutorialshopcurrency

How to create a shop system?

Hi, I am making a 2D platformer and I want to make a shop system where they can upgrade their player. I am new to coding so I was wondering if some people can help me. I want to upgrade the health of the player while it shows them spending points. I don't want an inventory system, I just want it so when they hit a button to upgrade the player, it spends the points and upgrades their health.

SHOP SCRIPT:

 public GameObject environment;
     public GameObject HP;
     public GameObject lives;
     public GameObject shopMenu;
 
     private void Start()
     {
         Time.timeScale = 0;
         shopMenu.SetActive(true);
         environment.SetActive(false);
         HP.SetActive(false);
         lives.SetActive(false);
     }
 
     public void Continue()
     {
         Time.timeScale = 1;
         shopMenu.SetActive(false);
         environment.SetActive(true);
         HP.SetActive(true);
         lives.SetActive(true);
     }
 
     public void BuyItem()
     {
 
     }
 
     public void OnClick()
     {
         FindObjectOfType<AudioManager>().Play("Click");
     }
 
     public void OnHover() 
     {
         FindObjectOfType<AudioManager>().Play("Hover");
     }

PLAYER HEALTH SCRIPT

 public int startingHealth = 100;
     public int currentHealth;
 
     public GameObject player;
 
     bool dead;
     bool damaged;
 
     [Header("UI Components")]
     public Text healthText;
 
     public Fallout fallout;
 
     private void Awake()
     {
         currentHealth = startingHealth;
     }
 
     public void Update()
     {
         healthText.text = "HEALTH: " + currentHealth.ToString();
 
         damaged = false;
     }
 
     public void TakeDamage (int amount)
     {
         damaged = true;
 
         FindObjectOfType<AudioManager>().Play("Hit");
 
         currentHealth -= amount;
 
         if (currentHealth <= 0 && !dead)
             Die();
     }
 
     void Die()
     {
         dead = true;
         Destroy(player);
         print("Player died.");
         FindObjectOfType<AudioManager>().Play("PlayerDeath");
     }

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