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Question by
Bromm · Jul 02, 2015 at 03:56 PM ·
unity 5animatorloop animaiton
Smooth loop animation in Unity5
Hi. Does anyone know if there is a way to bridge the first and the last points of the curve?
cuvln-pzuce.jpg
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The only way I see it:
Prolong the curves by 2 more copies of itself.
Set everything to "auto".
Set the middle copy to "free smooth".
Delete the first and the last copies.
Hope this would help to somebody.
P.S. I'm still looking for more automatic way to do this.
Answer by omnifish · Apr 13, 2017 at 04:39 PM
This suggestion from Bromm works a treat:
Prolong the curves by 2 more copies of itself.
Set everything to "auto".
Set the middle copy to "free smooth".
Delete the first and the last copies.
...But surely there's a proper tool to do this. Looping animations is such a basic thing.