Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Limo Sim · Jul 02, 2015 at 03:41 PM · iosimage

Couldn't get image loaded from file in IOS

Hi, I am trying to load facebook profile picture that i have saved into device. The code is working fine in Android but not IOS. I was suffering this problem for many days. So here is my code, please help me.

 using UnityEngine;
 using System.Collections;
 using System.IO;
 using UnityEngine.UI;
 
 public class UserProfilePicture : MonoBehaviour {
     public RawImage profilePicture;
     private Texture2D texture,text;
 
 
 
     void FixedUpdate(){
         if (FbSetup.userInfoLoaded) {
             if(SPFacebook.instance.userInfo.GetProfileImage(FacebookProfileImageSize.square) != null) {
                 text = SPFacebook.instance.userInfo.GetProfileImage(FacebookProfileImageSize.square);
             }
         }
 
 
         byte[] textureByte = text.EncodeToPNG ();
         File.WriteAllBytes (Path.Combine(Application.persistentDataPath,"profilePicture.png"),textureByte);
 
         Debug.Log("Save path: " + Application.persistentDataPath + Path.DirectorySeparatorChar + "profilePicture.png");
 
         if(File.Exists(Application.persistentDataPath + Path.DirectorySeparatorChar + "profilePicture.png")){
             Debug.Log("Texture saved");
         }
                        
     }
 
     void Update(){
         StartCoroutine (Control ());
         profilePicture.texture = texture as Texture;
     }
 
 
     IEnumerator Control(){
         WWW pictureUrl;
         pictureUrl = new WWW(System.Uri.EscapeUriString("file://" + Path.Combine(Application.persistentDataPath,"profilePicture.png")));
 
         yield return new WaitForEndOfFrame();
         texture = pictureUrl.texture;
 
         Debug.Log("Loaded path: " + Path.Combine(Application.persistentDataPath,"profilePicture.png"));
     }
 
 
     void OnEnable(){
         if (GLobal.playAsGuest) {
             this.gameObject.SetActive(false);
         }
         else{
             this.gameObject.SetActive(true);
         }
     }
 
 
 
 
 }
 



Appreciate for your help, thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

iOS - Saving Data (Image) 1 Answer

Blurry / Pixelated images on Unity 3D for iOS, 1 Answer

Question on "Missing Retina 4-inch launch image" with Unity Free 0 Answers

What would cause my launch screen image to be black for the few first seconds on iOS? 0 Answers

iOS launch image is stretched for a brief second on start 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges