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Question by Maurdekye · Mar 03, 2015 at 09:18 AM · anglevectorvector2

Get angle of Vector2

I tried using Vector2.Angle(new Vector2(1, 0), vec);, but it didn't work in all cases. Is there a better solution?


I ended up using Mathf.Atan2(vec.x, vec.y);, and it works perfectly for my purposes.

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avatar image AlwaysSunny · Mar 02, 2015 at 09:52 PM 1
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A vector only has an angle relative to another vector. Or, relative to the world coordinate system. Please thoroughly explain what you're attempting to do and show us more code if possible, formatted using the 101/010 button.

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Answer by alok-kr-029 · Mar 03, 2015 at 09:41 AM

If you are trying to get the angle of the game object you can get it by

 Vector3 vec = Object.transform.eulerAngles; 

where Object is the your gameObject

if your trying to assign an angle to game object you

 Object.transform.eulerAngles= new Vector3(1,0,0);


You have to take vector3

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