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Question by exerion · Feb 09, 2013 at 11:51 PM · pathtrigonometryarbitrary

How do I extrapolate a path point?

Hi :)

I have a 2D path made up of three points B, C and D. I would like to extrapolate the position of A. The angle on the path at point B must equal to angle at point C and the distance between C and B must be the same as the distance between B and A.

I can work it out using trigonometry in specific situations but when I give my function arbitrary point I get all sorts of anomalies. I can't figure out a solution that works 100% of the time.

Is their an elegant solution for this type of problem? Yes I've tried google but I haven't found anything helpful.

Thanks for reading :)

path extrapolation

extrap.gif (3.6 kB)
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avatar image robertbu · Feb 10, 2013 at 02:05 AM 0
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I had to write something similar. $$anonymous$$y solution was to first calculate 'A' as if it was a straight projection from 'C' to 'B'. Then I constructed a Quaternion using AngleAxis() with the axis through 'B' and multiplied it by the vector from 'B' to 'A'.

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Answer by Owen-Reynolds · Feb 10, 2013 at 04:39 AM

For the angle, Vector3.Angle is directionless -- could be left or right (or up.) So, as Robertbu mentions, quaternions are the way to go.(not tested):

 Quaternion DCBbend = Quaternion.FromToRotation(C-D, B-C);
 Vector3 BAseg = DBCbend * (B-C);
 Vector3 A = B+BAseg;
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avatar image exerion · Feb 10, 2013 at 05:43 AM 0
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Thanks a lot guys. I'll give it a go :)

avatar image exerion · Feb 10, 2013 at 06:06 AM 0
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Worked perfectly! =D

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