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Question by
Rugbug_Redfern · Nov 09, 2017 at 12:05 AM ·
animationunity 5multiplayer-networking
Syncing multiple animations over the network (LAN) (UNET)
I am makign a LAN fps and I want to be able to sync the animations of the guns over the network. Each gun has seperate animations. I can't add a NetworkAnimator component to each of them since it also adds a NetworkIdentity, and I already have a NetworkIdentity on the player root gameobject. How sync the animations of my guns over the network? Thanks
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