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Question by boblepongefa · Jul 14, 2013 at 03:42 PM · corrupttouchcount

Spamming touch corrupt the touchCount of unity

The only code running in the entire project:

 public class TestTouchScript : MonoBehaviour {
     void Update () {
         Debug.Log("Touch count: " + Input.touchCount);
     }
 }

What you do: Touch the screen with multiple finger, multiple time What append: after a time, input.touchCount grow to 20+. You stop touching the screen... and the count stay at ~20.

Easy to test. Hard to believe.

Please help!

Unity version: 4.1.5f1

System: Samsumg galaxy tab 2 10.1 Model GT-P5113 Kernel version 3.0.31-523998

Android version: 4.1.1

will test IOS to see if its a problem over any platform now.

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Answer by Tricephalus · Jul 23, 2014 at 11:16 AM

This is happening to me as well. If I touch the screen repeatedly, eventually the touchCount ends up returning the wrong number, even if I'm not touching the screen at all.

Tested on Android, with Remote and also standalone.

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