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Question by GamesDeveloper12 · Jul 01, 2015 at 03:10 PM · buttontriggerinspectormonobehaviour

Select monobehaviour function from inspector

I am trying to find out what variables i need to create so that i can have a script that behaves similarly to a button. I want to be able to drag a monobehaviour into a field in the inspector and then choose the function to call, like you do an a UI button. The selected function would then be called on a "OnTrigger" event.

This is a screenshot of a ui button and it shows the fields to which i am refering.

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screenshot3.png (2.9 kB)
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Answer by FortisVenaliter · Jul 01, 2015 at 07:15 PM

You need to expose a UnityEvent variable in your script. Then, when it comes time to call it, simply call Invoke() on it.

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avatar image GamesDeveloper12 · Jul 02, 2015 at 10:48 AM 0
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thank you very much, i have been looking for this for awhile

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