Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SpaDeKo · Jun 07, 2014 at 02:44 PM · 2drigidbodygravitydrag

Instantiated prefab changes gravitational speed when dragged?

I have a simple scene with a basket case and a basket ball. I drag the basket ball using the mouse, and drop it whenever I get to the basket. The problem I am having is, that the longer the ball is dragged, the stronger is the gravitational force. This is a problem, and should stay consistent no matter for how long I drag the ball.

The basket ball gets instantiated when the game starts using the following lines of code:

 var basketBall : GameObject;
 
 function Start()
   {
              Instantiate(basketBall, Vector3(-7.669967,2.380085,0), Quaternion.identity);
   }
 
 function Update()
   {
   }

This script is applied to the camera in my scene.

The next script makes my ball prefab drag-able, and spawns a new ball whenever the previous one is dropped:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(CircleCollider2D))]
 
 public class moveBall : MonoBehaviour
 {
     public GameObject Ball;
     void OnMouseDrag()
     {
         Vector3 point = Camera.main.ScreenToWorldPoint (Input.mousePosition);
         point.z = gameObject.transform.position.z;
         gameObject.transform.position = point;
         Screen.showCursor = false;
                 
     }
     
     void OnMouseUp()
     {
         Screen.showCursor = true;
         Instantiate(Ball, new Vector3(-7,2,0), Quaternion.Euler(0, 180, 0));
         print("Ball Dropped");
     }
 }

This script is applied to the ball prefab.

The Ball itself has a RigidBody 2D and a CircleCollider2D with a mass of 0.1 and a Physics 2D material with bounciness set to 0.6.

I have played a lot with the different parameters, but all produce the same bug (If it IS indeed a bug).

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Drag and throw Rigidbody2d? 3 Answers

Trying to reverse planetary gravity 1 Answer

jump script : 2D 1 Answer

A position locked hinge joint with drag and no gravity? 1 Answer

How to influence the direction of an falling object by dragging? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges