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Question by Le-Capitaine · Jan 23, 2014 at 01:59 PM · c#collisionbooleanground detectiononcollisionstay

How can I tell the player is in contact with the ground, within a script associated with the player?

My code goes like this:

     private bool canjump;    
 
     void OnCollisionStay (Collider other)
         {
         if (other.gameObject.tag == "ground") canjump = true;
         else canjump = false;
         }

Tagged "ground" is, well, the ground. I rigged some GUI text to report the state of canjump and no matter what my player (a sphere rigidbody) is in contact with, it always returns false. It does return true when switching the ground/the relevant function to a Trigger, and the footer reports "Script error: OnCollisionStay", thus I suspect that I'm using the wrong function altogether.

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Answer by Lockstep · Jan 23, 2014 at 02:03 PM

The OnCollision functions take a Collision as an argument not a Collider. Change it to void OnCollisionStay (Collision other) and it should work

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avatar image Le-Capitaine · Jan 23, 2014 at 04:59 PM 0
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