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Question by greatwhiteshark17283 · Jun 24, 2013 at 09:54 PM · animationimportblendermodelexport

Why can't I import animations?

I made this model in Blender and when I imported it into Unity, the animations didn't show up. This is exactly what I did:

  1. First, I got a base mesh rigged from Mixamo

  2. Then I colored in the faces to make it look more human

  3. Next I made an animation and each key frame was marked as LocRot

  4. Then I opened up the dope-sheet and went to Action Settings

  5. I then clicked on the plus sign to add a new animation and clicked on the "F" to save it

  6. I did the same thing with the rest of the animations and if I opened up each one, it would come up with a different animation.

  7. I then saved the model and exported it into my Unity project as a .DAE Collada file

  8. When I opened up Unity and selected the prefab, the animation didn't show anything and there was only one. I switched the rigging to humanoid and it then showed one of my animations, but not all of them.

I had done something similar a few months ago and the animations came up. It might be the new version of Unity, but I'm not sure. Also, with that model, I didn't need to switch it from generic to humanoid.

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Answer by Jeejo · Jun 24, 2013 at 11:49 PM

It's most likely because you exported it as a .DAE, I'm pretty sure that you have to export as .FBX to have animations. If that doesn't work then there must be something wrong with the actual animation making.

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avatar image greatwhiteshark17283 · Jun 25, 2013 at 12:34 AM 0
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Thanks a lot! All of the animations exported into the project. I still don't get how I got it to work before, but I'm assu$$anonymous$$g it's an update. But the animations were work perfect, thanks.

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