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Question by kromenak · Mar 21, 2013 at 10:16 PM · animationimportmodel

Can rig importing be disabled on Models?

We're running into some workflow issues where whenever an artist adds an FBX to the game, the default import settings are to include a "Generic" type rig. First, most meshes we import are static, and require no animations at all. Second, any meshes requiring animations are using Legacy, since we've found Generic animation is too expensive for our mobile targets.

Since Generic is chosen by default, we've had many instances where artists accidentally leave the rig setting to Generic, use the mesh, and then we see framerate drops because of all the Animator updates going on in the scene.

Is there some FBX export setting or a setting in Unity that would allow us to default rig type to none unless we specifically change that setting?

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Answer by K9B3 · Jan 23, 2014 at 07:56 AM

In case someone is still looking for this, as I was. It can be done in Unity by creating an editor script that overrides the default behavior of the ModelImporter. See this forum post for the basic structure: http://forum.unity3d.com/threads/50043-Can-i-change-the-default-import-settings

The (poorly named) setting you have to change is: importer.animationType = ModelImporterAnimationType.None;

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