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Question by ghetto_ipod · Mar 27, 2015 at 05:04 PM · updatewaitforsecondsstartcoroutine

How to make Update wait for AI Decision?

I am making a 2D fighting game for a class, and I am having issues trying to achieve the affect that I want in Unity.

The affect I want to do is have the Update function wait X amount of time for my AI to decide what to do, after waiting the AI will fire off it's choice and I want the Update function to keep moving along like it was before it had to wait.

ex) I collide with the other player, and want to attack it. I need to wait X amount of time before firing off the attack command or else the AI will instantly win by firing off all the attack commands.

Is this possible? If so how?

I am using a state machine to figure out the AI logic (states are Attack, Evade, & Seek). The main function that calls the other state functions, doStateAction, is called initially by the Update function. I have tried using waitforseconds and startcoroutine, and I still can't seem to get them to do what I want... I have placed them in the individual state functions and in the update function to no avail.

Please help!

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Answer by _joe_ · Mar 27, 2015 at 09:05 PM

You can't make an Update function wait. You will need to do all of this in a Coroutine.

When you collide with the other player, instead of calling your function, start a coroutine:

 //OnCollision
 StartCoroutine("AIAttack");
 
 //And write this Coroutine function:
 IEnumerator AIAttack(){
     //Wait for 2 seconds before attacking
     yield return new WaitForSeconds(2);
     Attack ();
 }
 
 //The Attack function
 void Attack(){
     //Attack Code
 }


Hope that helps!

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