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Competely Unexplainable Null Reference Exception
Hi everyone, I've recently been testing my networked game that uses State Synchronisation to send each player's position around the server and found that it hasn't been working at all - as in all State Synchronisation on everything hasn't been working - but all the RPC calls have been working.
A couple of days ago I was playing around in the editor and found a "Null Reference Exception" that had absolutely no stack trace. This error gets spammed into the console just after the first State Synchronisation update is received and so I began to ponder on whether that is the cause of the problem.
Please note that I'm using the Unity 5 beta, b21 to be precise.
If anyone has any form of explanation, it was be greatly appreciated.
Thanks
Your post is subjective, you include no information other then null, this is also a beta product, please post to the beta forums or place a bug again it to allow the unity developers to try and address it.
Okay, I will. The reason I included "no information other than null" is because there is no other information to include - the console so nothing but "Null Reference Exception"
In the console, you can click on the line of error. And it will open up a more detailed description at the bottom of the console. Is this what you are looking for? I have always seen the null exception give a reference.
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