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Question by Dalek.skaro · Jun 30, 2015 at 01:34 AM · transparencyoverlapshipshield

How do i correct the rendering order of two transparent materials ?

Hi , I am having problems with my space simulation game, when i try to render the shield (depending on the angle) the cockpit window of the ship overlaps with the shield, what i need to do for the in game camera to render those materials in the right order ?

Right order of rendering :

alt text

Wrong order of rendering :

alt text

shipright.png (58.5 kB)
shipwrong.png (52.2 kB)
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Answer by samizzo · Jun 30, 2015 at 02:49 AM

Sorting and rendering transparent objects can be a pain sometimes, and different solutions are required for different scenarios. In this case you want the shield to always render after the cockpit. I think you could set the render queue to force that. They are both probably currently set to Transparent so set the shield's render queue to Transparent+1 and that should fix it.

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avatar image Firedan1176 · Jun 30, 2015 at 11:56 PM 0
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cutout shaders use a solid color to exclude backgrounds. For example, green screens.

avatar image samizzo · Jun 30, 2015 at 11:59 PM 0
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I re-wrote my answer with a better answer!

avatar image Dalek.skaro · Jul 21, 2015 at 09:50 PM 0
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how do i find this render queue ?

avatar image tanoshimi · Jul 21, 2015 at 10:06 PM 0
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It's defined in the tags at the top of the shader.

avatar image Dalek.skaro · Jul 22, 2015 at 02:38 AM 0
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i am using the standard shader, how can i limitate this change to only one material ?

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