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Question by IKilledKenny_2 · Jun 29, 2015 at 07:23 PM · camerarotationjavascriptgameobjectrotate

Rotate an Object

Hello Unity3D.I have a question about rotating an object.How can i rotate an object from another object?For example.I want my character summon an orb and then i want that orb to rotate or orbit around the character.that summoned the orb.If anyone knows how i can do this?Can you please tell me how?I can;t seem to find it

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Answer by Vice_Versa · Jun 29, 2015 at 07:31 PM

on the orb objects attach a script that has this

 public Transform targetObject; // your player
     Vector3 rotationMask = new Vector3(0, 1, 0); 
     public float rotationSpeed = 5.0f;
 
 void Update()
 {
    transform.rotateAround(targetObject.transform.position, rotationMask, rotationSpeed * Time.deltaTime);
 }

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avatar image IKilledKenny_2 · Jun 29, 2015 at 07:52 PM 0
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2 things. 1.Would this work if i put this in javascript format 2.Is there a way i can put this script on the character that summons the orb or does the script have to be on the orb at all times in order work?

avatar image Vice_Versa · Jun 29, 2015 at 08:06 PM 0
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if the orbs are summoned as children of the player you could do transform.child.transform.rotateAround(etc.) i think it would make more sense to have it on the orbs though.

and yes, this will work in javascript as well

avatar image IKilledKenny_2 · Jun 29, 2015 at 08:17 PM 0
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Thank you my good man =)

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