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Problem with lights. Why is this happening?
I got a sofa model that was divided in 6 different meshes. After setting some light at the scene I got this weird effect on the object. I already tried many things, but nothing appears to have good results. It seems like each mesh has a different illumination... Something isn't right. Can anyone help me?
I'm using a baked directional light here, nothing more. All objects are static.
Just to make sure, have you checked the vertex and face normals of the meshes? This problem could occur if some of the normals are inverted, but backface culling is still on.
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