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Question by programming123 · Dec 28, 2012 at 01:28 PM · texturetexture2dwwwloadmemory

the texture appear rubbish

Hello All

im getting the textures from server and then save it to memory and then show them in array . everything is ok on PC and MAC but when i try it on the IPAD the textures appear rubbish just distorted images .

that is the code for download the images and then retrieve them from the memory

     IEnumerator downloadImg(int ImgNum){
 
             WWW LoadImg;
             int Perc = 0;
             int AdvCount = 0;
             Debug.Log(JSD[ImgNum][1]);
             string GetLocalPath = Application.persistentDataPath + "/";
             
 
             
             if(!File.Exists(GetLocalPath+JSD[ImgNum][1])){
                 LoadImg = new WWW(ServerUrl+JSD[ImgNum][1]);
                 print("Img Num "+ImgNum+" is Downloading");
                 yield return LoadImg;
                 File.WriteAllBytes(GetLocalPath+JSD[ImgNum][1], LoadImg.bytes);
             }
             LoadImg = new WWW("file:///"+GetLocalPath+JSD[ImgNum][1]);
             
             Imgs[ImgNum] = new Texture2D (32, 32);
             LoadImg.LoadImageIntoTexture(Imgs[ImgNum]);
             scrollList.GetComponent<UniflowGallery>().photoList.Add(Imgs[ImgNum]);
             transform.GetComponent<main>().ideas.Add(JSD[ImgNum][5].ToString());
             transform.GetComponent<main>().colorsList.Add(JSD[ImgNum][7].ToString());
             transform.GetComponent<main>().datesList.Add(JSD[ImgNum][6].ToString());
     }
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Answer by Jashengmato · Aug 18, 2014 at 01:23 AM

The texture appear rubbish is may due to the quality setting of the project you build.

Go to Edit-ProjectSettings-Quality and check the default level setting of your iOS build.

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