- Home /
Unity and ARkit Plugin - Please Help
I have a question about ARkit and Object Placement using Unity AR iOS11 kit plugin...
We are creating an iOS app similar to Snapchat. The app will access the camera where our goal is to create a seamless user experience by immediately start placing AR objects into the frame of picture the moment the camera opens. Our problem is, that the ARkit forces us to move around the camera to scan the environment first before being allowed to place 3D/2D objects. Is there any documentation you can please provide, that will help to prevent scanning of the environment, causing us to wait until planes and tracking is found before placing these objects into the frame? We are using Unity AR iOS11 kit plugin
Your help would be so much appreciated!
Thank you,
Andrew
Your answer
Follow this Question
Related Questions
How to solve Xcode Apple Mach-O Linker (Id) Error 0 Answers
Unity's IAP code explained 0 Answers
Unity IAP not working on iOS, works on Android. 2 Answers
Implementing iAd in Unity games 1 Answer
Building to IOS 2 Answers