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Question by chhetling · Jun 28, 2015 at 06:01 PM · error messagescript error

BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.GameObject)' was found.

i get the BCE0023 error and i cant find out why

 //Variables
 var ammo : int = 100;
 var fireRate : float = 0.0;
 var Effect : Transform;
 var TheDammage = 100;
 var muzzelflash : GameObject;
 var ShootingPoint : GameObject; 
  private var nextFire : float = 0.0;
  
 
  
  function Update()
  {
         var hit : RaycastHit;
         var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
  
  
        if(Input.GetButton("Fire1")&& ammo>0)
        { 
              if (Physics.Raycast (ray, hit, 100))
               {
     
             }
              if(Time.time > nextFire)
              {
                  var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
                  Destroy(particleClone.gameObject, 1);
                  hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
     }
              if(Time.time > nextFire)
              {
                  nextFire = Time.time + fireRate;
                  GetComponent.<AudioSource>().Play();
                  //here's the problem
                  Instantiate(muzzelflash, ShootingPoint);  
                  ammo -= 1;
              }
             
         }
         if(ammo <= 30)
         {
           if(Input.GetKeyDown("r"))
           {
            ammo = 30;
           }
        }
  }

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Answer by tanoshimi · Jun 28, 2015 at 06:05 PM

Because, exactly as the error states, Instantiate() doesn't take two Gameobject parameters - it takes a Gameobject, a Vector3, and a Quarternion:

https://unity3d.com/learn/tutorials/modules/beginner/scripting/instantiate

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avatar image Bunny83 · Jun 28, 2015 at 09:55 PM 0
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Not a transform, a Vector3 ^^

avatar image tanoshimi · Jun 28, 2015 at 10:29 PM 0
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Doh - thanks!

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