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Character teleport himself when play animation.
Hi all,
There my problem : I have a character with a wipe, and only the wipe has bones. To animate it easily i decided to linked it an IK solver. But when i export my character in unity different things appear but not my animation... In general rig, my character does not animate. In legacy, when i play an animation he disappear ... I try to export with and without bake animation, but it doesn't want to work. I work with 3DS max and export in FBX 2012.
Someone know how to solve that ?
[Edit]See comments[/edit]
If no one can help me, tell me how to animate in a dynamic way an I$$anonymous$$ solver ?
I have news on my problem. $$anonymous$$y character doesn't disappear, he teleport himself to a specific location. I don't know how he move and don't know how to solve that.
Any idea ?
is it fps or tps you are working on!!?? i think the problem is the animation. try removing the animation and see if it teleport itself..
No he doesn't teleport itself when there is no animations, but i known that. I look for a way to solve that.
what is the controller script you are using to move the character.
Answer by Zuwolf · Jun 25, 2013 at 01:37 PM
I find a "way".
I lock entirely my character movements thanks to a rigidbody and freeze all positions. Then i parent it to an other object who will receive all scripts and replace the character (and disable mesh renderer of new object...).