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Movement with character controller on different walls
Right now I have a first person shooter game where the player is controlled by a character controller with a custom movement script. In the game, the player is able to teleport to different walls and walk along those as if they were the ground. The problem is that when I switch to another wall, the slop limit stops me from walking up slopes on the wall because the character controller does not rotate with the player object. Does anyone have any suggestions of what I can do to fix this problem? I've tried changing the slope limit but it can only go from 0 - 180 and some angles exceed that on the different walls. Is there anyway to just remove the slop limit in general or am I going to have to go about this a whole other way to fix this?
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