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Question by
Nu-disco_addict · Jun 28, 2015 at 12:00 PM ·
glitchfloating
how do I apply force up without making my player float
I have gravity on and every thing works right when I jump but when I use this code: rigidbody.AddForce(transform.up * liftspeed, ForceMode.Impulse); rigidbody.useGravity = true;
I start floating instead of falling back down, yet I can sill jump as if I was still on the ground. please help.
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