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Question by TacticalCow · Jan 27, 2016 at 03:05 PM · javascriptnetworkinginheritance

Java-Multiple inheritance in Networking

I'm having trouble trying to inherit some classes of UnityEngine.Networking

Java doesn't have multiple inheritance and I'm getting errors about multiple network managers if I try to put .NetworkServer and .NetworkBehaviour in different scripts.

I'm fairly new to inheritance and extend in Unity. Apart from coding in C, are there any other solutions or workarounds?

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avatar image FortisVenaliter · Jan 27, 2016 at 07:03 PM 0
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C# works very similarly to Java. It does not have multiple inheritance (other than interfaces, sort of). But I'm not understanding the question... Can you provide some sample code?

avatar image TacticalCow FortisVenaliter · Jan 27, 2016 at 07:23 PM 0
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How can I get it so I can use functions from both NetworkBehaviour and NetworkServer

 import UnityEngine.Networking;
 class Client$$anonymous$$ove extends NetworkBehaviour {
 
 if (!NetworkBehaviour.isLocalPlayer) {
            NetworkServer.Spawn(bulletPrefab);//
 
avatar image FortisVenaliter TacticalCow · Jan 27, 2016 at 07:29 PM 0
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You can't derive from two classes. What you probably want are variables to store references of those classes, rather than deriving from them directly. You want encapsulation, not inheritance.

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