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Transparent objects and shadow
We are trying some effects for hair. To make it good, we use transparent at edges of hair mesh. To blend correctly, we need to set Queue to a value larger than 2500. So that objects are rendered from far to near. But when I did this, shadow disappeared. The SHADOW_ATTENUATION() always returned 1.
What should I do to achieve correct blending and shadow? I'm using forward rendering.
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