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Question by KazakhOnMoon · Jun 26, 2015 at 08:50 PM · triggertagtagsthreadmultitasking

I cant change tag on two objects simultaneously? Why?

I use collider to stop an object and triggering them using tags. Before I tried to use booleans, result is the same. I cant change two objects simultaneously/

Where is a problem?

  void Update () {
     trigger = numb%2==0;
     if(Input.GetButtonDown("Jump") && trigger){
         numb++;
         collider1.tag = "Untagged";
         collider2.tag = "Obstacle";
     }

     if(Input.GetButtonDown("Jump") && !trigger){
         numb++;
         collider1.tag = "Obstacle";
         collider2.tag = "Untagged";
 }

}

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avatar image Vice_Versa · Jun 26, 2015 at 09:14 PM 0
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what error is it giving you? is collider a gameobject or the collider on the gameobject?

avatar image maccabbe · Jun 27, 2015 at 12:43 AM 0
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Are you sure you aren't changing the tag on the same object twice?

avatar image KazakhOnMoon · Jun 27, 2015 at 09:29 PM 0
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there is no error, it just collider

avatar image KazakhOnMoon · Jun 27, 2015 at 09:32 PM 0
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maccabbe, you see code, I think there is no double changes of tag

avatar image KazakhOnMoon · Jun 27, 2015 at 09:35 PM 0
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With the word "Simultaneous" I mean one update call.The result I am seeing in Inspector at runtime

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Answer by KazakhOnMoon · Jun 28, 2015 at 12:03 PM

I found answer. Initially I created empty gameobject and put two colliders into it. I have two such gameobjects.Problem is that when I want to change two gameobjects tag at one update call, First one changes, but second is not.

The answer is to change not the gameobject's tag but the tag of colliders in the gameobject.

I dont know why, but it works.

Anyone have ideas?

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