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Question by
Jish · Aug 16, 2014 at 01:59 PM ·
instantiateparentitweenlocalposition
Local Position 0,0,0 on Instantiate without Parent
Hey!
I've got a spawn point that instantiates enemy prefabs according to a timer, they then follow a iTween path. As i don't want all the prefabs to spawn on top of each other and have to create separate iTween paths for each enemy i've offset the instantiate. However i still need to have the prefabs with a local position of 0,0,0 so their iTween movement is relative to where they spawn.
Any ideas on how i could approach this? or will i just need to bite the bullet and create a parent object for each individual enemy?
-thanks in advance
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