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Question by
SeveQStorm · May 24, 2020 at 09:02 PM ·
bugline renderer
Clipping Errors with LineRenderer?
Hey everyone,
I'm encountering some clipping issues with a LineRenderer. It seems like parts of it get rendered behind other elements. You can see the weird behavior in this video. The scene uses HDRP. Unity version is 2019.3.14f1. OS is Windows 10, graphics adapter is an MSI RTX 2080Ti with the most recent drivers (445.87).
What is going on here? What might be causing this issue?
I've already tried fiddling with the priority and sorting layers, but to no avail.
Thank you!
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