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Question by ccwiegreff · Sep 12, 2014 at 09:21 AM · terraincharactercontrollergravitycharactermotor

Hilarious Gravity defect i don't know how to fix

So after making a basic-ish enemy script and animations I tested it out and if I where to ever go higher in elevation they would just fly to me. So to simulate gravity i attached a character controller and character motor and when I hit play they all disappeared one by one,after a minute I discovered they had all fallen through the world if ever a slight incline in terrain were to ever come across them. Is there a way to stop this?, or a better solution.

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Answer by Z171 · Sep 19, 2014 at 06:07 PM

i've solved by adding one more collider just at the bottom of the enemy, or you can try adding a rigidbody, freezing the z and x (i think but not sure) rotations

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avatar image ccwiegreff · Sep 26, 2014 at 11:03 PM 0
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it sorta worked but not 100% world clipping still happens just not as often. ill give you the tic anyway

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